using UnityEngine;

namespace FutureCorePlugin
{
    [CreateAssetMenu(menuName = "[ScriptableObject]/ShakePositionData")]
    public class ShakePositionData : ScriptableObject
    {
        public AnimationCurve shakeCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1));
    }
}